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AUTOMATIC FRAME DELAY: Added “ms” to logging and “(ms)” to label just like in Audio Latency.AUTOMATIC FRAME DELAY: Added string representation for seeing the current effective delay without opening statistics.AUTOMATIC FRAME DELAY: Added slowmotion resiliency.DOS/DJGPP: Add a workaround for libc bug.DISC CONTROL: Better Disc Control append focus.DATABASE/EXPLORE/MENU/OZONE/XMB/RGUI: Explore menu thumbnails.DATABASE/EXPLORE: Allow On-Demand Thumbnails in Explore menu.DATABASE: Reformat ‘rdb_entry_int’ – Nitpick adjustments for database entries: Capitalize “Release Date”, and remove space before : from Release Date rows which use integer.D3D11/12: Make waitable swapchains optional.D3D11/12: Add waitable swapchains and max frame latency option.D3D11/12: Reduce lag with WaitForVBlank – this rather simple addition seems to make D3D11/12 very very close to Vulkan/GLCore regarding input lag. #Pixel 3xl resident evil 2 drivers#D3D9: D3D9 has been split up into two drivers – D3D9 HLSL (max compatibility, no shader support yet) and D3D9 Cg (dependent on deprecated Nvidia Cg runtime library). #Pixel 3xl resident evil 2 driver#
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